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Showing posts with label Audio. Show all posts
Showing posts with label Audio. Show all posts

24 May 2011

Audio Nearing Completion

The Audio is Pretty much completed now.

I edited 61 sound clips, some were used some were not.

We decided that instead of programming audio, we are going to render all animations with audio completed so to have the audio attached to animation.

Some were individual clips like mp3s for each individual, leaf, stalk or flower and some were soundscapes such as the dandelion and the Birds (Listen below) Which included up to 10 different tracks, cut and edited with effects.

Full Dandelion by Siobhan Gallagher


Birdies by Siobhan Gallagher


Myself and fodhla timed when each leaf and flower played and we inputted the audio into the animation, every leaf needed a different sound.  As did every stem, stalk, fish, and sprout etc, anything that moved basically has a different sound!!

 I am looking into panning the sound and also getting wireless headphones for the exhibition as we can not use surround sound.

I am also going to turn down the levels on the Daytime audio track and remove any twinkling and bird sound so that it is more background and you can hear the sound effects and audio cues more clearly.

14 May 2011

Audio

Just a link to our audio soundscapes!


http://soundcloud.com/shiv


All clips are edited and ready to attach to the elements, hopefully they sound ok!

Siobhan

27 February 2011

Audio

This is just an update on what we plan to do for the audio soundscape
I have also talked to pat about the direction our audio will go in, we intend to do lot of layering of sounds to create the “sound of silence” and ambient sounds found in a forest. We will be using 4/5 mics for outdoor recording and then we will be using 5.1 surround sound to output our recordings in the room. I have used the outdoor recording equipment previously so I am confident we will be able to capture high quality sounds for replay.
I have been thinking about what kind of audio samples and recordings have to be done and talked about it in depth with the group to make sure we all agree on the atmosphere we want the user to get from the project. I have surveyed a number of people to see what kind of sounds and elements they would expect from a forest. I have broken the sounds into different categories:

• Background track
• Ambient sound of the forest


• Individual Elemental sounds
• Sound effects

For the background track we will be using original compositions by team member Alannagh Brennan. The piece we have chosen for the background track is a whimsical piece of music using layered acoustic guitars and reverbs to create an ambient and relaxing atmosphere. It is a beautiful piece that we will be looping throughout the duration of the project. We will use a low pass filter that will slowly build to a higher frequency once the forest is at its climax of growth and expression. The piece will be layered so that the more the user interacts with it the higher the frequency and the louder and more exciting it sounds. The background piece will play on a 5 minute loop.
Ambient sound of the forest
This is the “sound of silence” that we will be recording to create a forest like an effect it will be a subtle recording to gain an atmosphere of outdoors, of wilderness and it will be played throughout the opening sequence of the piece and fade back as the elemental sounds and the forest sound effects come into effect.