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02 November 2010

Abstract Inspiration

Links to existing projects that came up during Interactions class today:
Go look at the animation on the HYPE framework and then come back to me. Click here.

There are no images used in the animation, it is entirely a coded graphic. You will notice if you refresh the page that it starts as a blank canvas every time. That is pretty cool. This shows that programming for multimedia can be as creative and expressive as any other design medium; for example graphic design.  

Just the other day I was looking at the screensaver on my iMac ...and with rePLAY in mind... I was thinking how onscreen movement through colour and light could represent physical activity between a user and our onscreen elements.

Some short clips of the screensaver

1) Slow, defined shapes. Movement becoming more regular.
possibly user has just started to play

2) colour explosion
user really getting into our interactions

3) movement reverts to slower, formed shapes
maybe user has stopped playing

Audio added to this mix could explode the design into a whole other dimension.

rePlay started out on an abstract path, however, it has grown into more defined shapes and objects as we cement our idea, skills and resources.

Annie.

14 October 2010

Getting Started

Our group formed today in Project Planning & Management class.  Check out the About tab to meet the members.  Read on for a summary of our first meeting.

From the offset our individual vision for this project seem to line up quite well.  Things we agree on... adult target audience, loose narrative from the users point of view i.e. no particular sequence of events.  Mostly, we do not want a narrative based on game levels, or a project aimed at children.

Questions we asked ourselves today:

How will the user enter the space?
How will the user interact with the project?
What will the space look like?
Is the experience audio or visual?
What is the theme?

Siobhán envisioned a panoramic, all encompassing user experience, while Alannagh described an immersive experience.  We all agree our project will be highly physically interactive.

We talked quite a bit about the look and feel. We have more or less decided on a 'forest' environment.  Although it is worth mentioning that any theme would work with this project.  If rePLAY were set in a derelict urban area or a room in a house it would be just as effective.  Similarly it could be a smaller environment like a merry-go. Any place that can go from dead to alive, or motionless to chaotic has the potential of being brought to life through imagination and play.

Annie.

25 September 2010

Test Post

Dedicated email address and blog setup for group project? Check.

Annie